OruvaBuy Oruva ↗︎

Cinema 4D · Redshift · Corona · V-Ray · Octane · Arnold

Open .max files in Cinema 4D. Rebuilt for your renderer.

Most archviz models are .max files with Corona or V-Ray materials. Oruva reads the 3ds Max scene itself and opens it in Cinema 4D as a native scene, with editable materials for the renderer you use.

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Real screen recordings, trimmed and sped up. Every test uses the same armchair on purpose: its velvet is built from falloff, composite and curve maps, one of the hardest material setups to convert.

How it works

From .max to Cinema 4D. No export step.

  1. 01

    Add your folder

    Point Oruva at the folder that holds your .max files and their preview pictures. It connects each picture to its model.

  2. 02

    Send to Cinema 4D

    Right-click the picture, choose Send to, Cinema 4D, then Redshift, Corona, V-Ray, Octane or Arnold. Missing textures are listed before sending.

  3. 03

    Edit natively

    A native .c4d scene opens with real, editable node materials. Anything approximated is listed in a report.

98.5%

of 335 .max files picked at random from a real 73,871-file model library converted in our October 2026 test. Anything approximated is listed in the conversion report.

What comes across

  • Files saved in 3ds Max 2009 through 2027
  • Native Cinema 4D geometry, object names and hierarchy
  • Materials rebuilt as editable nodes for Redshift, Corona, V-Ray, Octane or Arnold
  • TurboSmooth arrives as native subdivision; MeshSmooth, Shell, Edit Poly, UVW Map, Bend and Twist are applied
  • Textures found by filename next to the .max, in nearby maps folders, or in a folder you add once
  • Renderable splines, including Sweep
  • V-Ray proxies, as regular geometry when the proxy file comes with the model

Good to know

  • Cinema 4D 2024 or later on Windows today. Oruva for Mac is coming.
  • Forest Pack, RailClone and Corona proxies aren’t supported yet.
  • Symmetry, Mirror, Chamfer and some other modifiers aren’t applied. Oruva uses the base mesh and warns you.
  • Renders won’t always match 1:1. When a renderer can’t express something exactly, the report says so.

One license

More than a converter. Your whole library.

Five apps

The same license opens .max files in SketchUp, Cinema 4D, Blender, Maya and Houdini, each with its own renderers. It also opens them in 3ds Max, if you have it.

A library that finds things

Local AI tags and describes every preview, so you can search by words, colour or a photo. It runs on your computer.

Scenes built by ChatGPT or Claude

Give your assistant a photo or a sentence and it builds the scene with the models you own. Included with a paid license, on Windows.

Your options

Ways to open a .max without buying 3ds Max

OptionNeeds 3ds MaxRenderer materials in Cinema 4DCost
OruvaNoEditable nodes for 5 renderers$99 once (launch price)
3ds Max plus an exporterYesDepends on the exporter3ds Max is $2,010 a year
The model’s FBX or OBJ downloadNoLost; rebuild them by handFree
Browser convertersNoBasic values at bestFree

Questions

Before you download

Do I need 3ds Max installed?

No. Oruva reads .max files on its own.

Which 3ds Max versions can it open?

Files saved in 3ds Max 2009 through 2027, including the older versions most model libraries still use.

Which renderers?

Redshift, Corona, V-Ray, Octane and Arnold, whichever are installed in your Cinema 4D. Oruva only offers the ones your Cinema 4D can load.

Will the render match exactly?

Supported materials become native, connected nodes. When a renderer can’t express something exactly, Oruva reports the approximation instead of hiding it.

Are my files uploaded anywhere?

No. Conversion runs on your computer. Your account is used for the license check only.

Does it work on a Mac?

Not yet. Oruva for Mac is coming.

What does it cost?

$99 once at the launch price, until 22 March 2027, then $149. It includes one year of updates, for one person on up to two computers. No subscription.

Try it on your own .max files.

Ten conversions, fourteen days, no credit card.