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Send a model to your 3D app

Right-click a picture, choose Send to, your app and renderer. The scene arrives with its materials.

Steps

  1. Pick a picture that is connected to its 3D model. Connected pictures show a small link badge.
  2. Right-click it and choose Send to, then your application and renderer.
  3. If the download holds more than one 3ds Max scene, Choose a 3ds Max scene appears: pick one, then Convert and send.
  4. If textures are missing, Texture check lists them: choose Add a folder to search… or Send anyway. When nothing is missing, sending simply continues.
  5. Keep Oruva and your app open until importing finishes.

Inspect and save

Open the imported material in your app’s material or node editor and check its textures, layers and bump or normal inputs. Read any import notes about approximations, run a small render, then save the scene under a new name and reopen it once.

Destination apps and intended versions

AppIntended versionsRenderersScene file
Cinema 4D2024–2027Original, V-Ray, Corona, Redshift, Arnold, Octane.c4d
Blender4.2–5.2 on Windows · 4.2–4.5 on macOS (Intel)V-Ray, Cycles, Eevee.blend
Maya2024–2027Original, V-Ray, Arnold, Redshift (beta).ma
Houdini21.0.440V-Ray, Arnold, Redshift (beta), Karma.hip
SketchUp2021–2026V-Ray, Thea, Enscape 4.19+ (Windows).skp
3ds MaxIf installedOpens the original .max scene.max

While your 3D app is running and connected, Oruva shows renderers it can’t run as unavailable. Version ranges are intended compatibility, not a promise that every renderer and platform combination has completed testing. Check the requirements and compatibility on oruva.app for the exact tested setup and its limits.