Oruva · 1.3.1

Your .max library. Native in your 3D app. No 3ds Max.

Find the model in your library. Send a native, editable scene to Cinema 4D, Blender, Maya, Houdini or SketchUp, with materials rebuilt for supported renderers. Real nodes. Relinked textures. No 3ds Max installation required.

$99 one-time launch price · 14-day trial · No credit card

Drag & drop — any .max, straight into your app on macOS — yes, really

FROM YOUR DOWNLOADS
MAX velora-armchair.maxinside velora-pack.rar · 812 MB

Drop the .max — or the whole archive. Oruva finds the scene inside.

Cinema 4D— untitled

Drag a .max anywhere into the app

The armchair opened as a native scene
velora-armchair.c4dV-Ray materials · native
DELIVER TO

Real captures

Watch it land in your app.

Real workflow, real app — nothing staged, just trimmed and sped up in places so you’re not watching progress bars. Hover a renderer to switch the capture; the Mac drag & drop is up top, in the hero.

Cinema 4D

A native .c4d scene — real node graphs for whichever renderer you pick. All five captured below.

REAL CAPTURE

Blender

An editable .blend — pick V-Ray, Cycles or Eevee and the shading networks come across native.

REAL CAPTURE

Maya

Native Maya shading networks, rebuilt node for node for the renderer you choose.

REAL CAPTURE

Houdini

An editable Houdini project — materials rebuilt for the engine you render with.

REAL CAPTURE

SketchUp

The scene lands in your SketchUp workflow with render-ready materials.

REAL CAPTURE

And for the Max users themselves

3ds MaxReceives the original scene — assembled from the archive & relinked

Explore application and renderer versions in the compatibility guide.

Convert

It reads the .max scene itself — no 3ds Max installed.

Geometry, materials, lights and cameras, rebuilt for supported destinations with editable material graphs. Supported hair and fur follow the destination's capabilities. Review the conversion report for missing textures, unsupported features and approximations.

Workflow illustration · Cinema 4D · V-Ray
MAXvelora-armchair.max2019 format · read directly, no export
  • Read scene structure0 / 184
  • Audit textures0 / 14
  • Rebuild material graphs0 / 27
  • Lights, cameras, hair & fur
  • Deliver native scene
names + hierarchy preserved 0 approximations flagged review the conversion report

Rebuilt as a live node graph in the destination — still editable, still yours.

0objects, names & hierarchy kept
0textures found & relinked
0materials rebuilt as native nodes
0approximations in this illustration

Illustrative scene counts and timing. The real captures above show imported materials; actual results depend on the source scene and destination.

The Oruva workflow and what to check at each step
Starting pointWhat Oruva doesWhat to check
A .max sceneReads supported scene data directly without 3ds Max.Source features and the destination's supported versions.
A model archiveLocates the scene inside supported archives and collects its textures.Include all supplied texture files and choose the intended scene variant.
Renderer materialsRebuilds supported materials as editable native graphs.Missing textures, unsupported nodes and approximations in the report.
Your 3D appHands the scene to its installed Oruva connector.App, renderer and platform coverage in the compatibility guide.
A reference imageRanks matching assets from your indexed library using local AI.Compare the candidates; an exact match may not be present.

Follow a first conversion and review the result in your renderer.

No setup, no linking

Your downloads are already organized.
You just didn't know it.

One habit is all it takes: the archive and its render images share a name. Store downloads usually arrive that way — and if yours don't, just rename one to match. From there it's Oruva's problem: click the image you like, it finds the archive, extracts it, pulls out the .max, and converts. You never open a ZIP again.

D:\Models\Seating — as downloaded, untouched
Armchair_Ani.pngname
Armchair_Ani-2.pngname
Armchair_Ani-3.pngname
ZIPArmchair_Ani.zipMATCHED
↳ inside:Armchair_Ani.max+ 14 textures — extracted automatically
opens in Cinema 4D · V-Ray materials, nativeDONE
  1. 01
    Point Oruva at your model folders

    Archives with same-named renders — the way 3DSKY, Evermotion and CGTrader already deliver them. Downloaded pieces separately? Give the image the archive's name and you're set.

  2. 02
    Click the preview you like → “Send to”

    You browse pictures, like always. Pick the chair, pick the destination app and renderer.

  3. 03
    Oruva matches the name

    Preview Armchair_Ani-3.png → archive Armchair_Ani.zip. Extracted, the .max found inside, textures collected.

  4. 04
    The scene opens in your app

    Converted for your renderer. The archive goes back to being just a file on your disk.

Same name = matched. That's the whole contract — and when a match is genuinely ambiguous, Oruva asks instead of guessing.

Make It Smart

Let AI describe your renders and handle the first pass.

One click runs over your whole library — on your own GPU. Every model gets a written description, tags, and a color palette. From then on you search by describing the thing, not by remembering what some archive was called.

Make It Smart — batch run · 286 assets
Cream boucle armchair being analyzed ANALYZING · LOCAL GPU

Description — written by the AI

Tags

Palette

Runs in batches while you work Nothing uploaded, no AI subscription Edit any caption or tag by hand

Visual Search

Saw it on a supplier page?
Look in your own library.

Drop in a screenshot or a reference photo. Oruva can focus on the object and rank visual matches from your library. Find a familiar model or explore close alternatives; results depend on the image and the assets you have indexed.

Visual search — drop, paste or pick an image
A leather lounge chair on a supplier web page Object isolated — searching your library
99%
97%
95%
93%
91%
88%

Visual matching: compare candidates across viewpointsRuns offline — the photo never leaves your machineShape mode: explore similar forms and silhouettes

A green armchair in the library

Find Similar — right-click any model

96%
94%
91%
88%

Organize

Every archive sorted before you've filed a single thing.

Point Oruva at the drives where your models already live. It indexes ZIP, RAR, 7z and ISO packages without extracting them, pairs previews with the right archive, and files everything into categories on its own.

CATEGORIES — BUILT AUTOMATICALLY
Furniture0
Lighting0
Decoration0
Outdoor0
Needs review0
SMART FOLDERS — LIVE FILTERS
green · fabric · ★4+
terracotta & leather
Furniture137 modelsauto-categorized

3D Generator

Paste a shopping list.
Open a finished scene.

Type model names one per line — or push them straight from the library. Oruva finds each one in your catalog, extracts, converts and assembles them into a single native scene, every model grouped under its own name.

Your list

one model per line…
Generate scene target · Cinema 4D — Redshift
almora lounge chairqueued
colette table lampqueued
anatra outdoor setqueued
miranda velvet pouffequeued
anabel chandelierqueued
living-room-set.c4d — delivered5 models · grouped & named · materials native to Redshift

Sound familiar?

Real deadlines. One tool.

Freelance

Client sends a .max. Deadline is tomorrow.

200 nested materials, Multi/Sub-Object everywhere. You work in Blender. Double-click the .max, pick Cycles, render tonight.

Rendered tonight

Mac studio

Your whole team is on Macs. The asset isn't.

There is no 3ds Max for macOS — and with Oruva there doesn't need to be. The .max opens on the machine you actually own.

No Windows box in the closet

Asset buyer

You bought the perfect scene on 3dsky. It's .max.

Found a model for another app? Oruva locates the .max in the archive and rebuilds supported materials in your destination. Check the report and compare the result with the supplied preview.

Editable materials, ready to inspect

Ten years of downloads

4 TB of archives nobody can search.

Point Oruva at the drive. It indexes every package without extracting, captions everything, and turns a dead folder into a working library.

Your backlog becomes an asset

And then some

The library around it is just as deep.

Designer

Send anything you like to the Designer tab — it pulls the models from your library that fit it: same mood, same palette, same era. Style, colours, or both.

Moodboard

A PureRef-style canvas that lives inside your library — pin models, sketch connections, drop notes, and search the board right back into the catalog.

Assistant

An assistant that has actually read your library. Ask in plain language, refine on follow-up — results land right in the conversation.

Smart Folders

Saved searches that stay live as the library grows. Give each its own colour and icon from 1,400+, auto-tag whatever lands inside — or lock one with a password.

Libraries

Keep separate libraries on any drive — create, switch, merge or import another one in seconds. Coming from Eagle? Import folders and tags from your Eagle library.

Plugin Center

Extend the app, or build on it. Install community plugins from the Plugin Center — or write your own against the SDK and publish it.

Duplicates

The same model bought twice, the same pack downloaded three times — found visually, reviewed side by side, cleaned up in one pass.

Colour, down to the hex

Search by a paint code, a picked swatch, or a palette extracted from up to eight reference images. Then filter by shape, rating, size, tags.

Local-first

Library search, AI captioning and conversion run on your machine. Account and licence checks use an internet connection; optional external search sends the image you choose to its provider.

Your library. Your machine.

AI runs on your GPU Local library and AI processing One-time purchase

Before you ask

The questions everyone asks first.

Do I need 3ds Max installed?

Oruva reads supported .max scenes directly, without a 3ds Max installation or licence. Sending the original scene to 3ds Max itself still requires 3ds Max. See compatibility for tested destinations and macOS status.

Which apps and renderers can it deliver to?

Oruva 1.3.1 includes Cinema 4D, Blender, Maya, Houdini and SketchUp workflows, plus opening an assembled original scene in 3ds Max. Renderer and version coverage differs by app and platform. Check the compatibility guide before planning a project.

Will the render match 1:1?

Supported materials are rebuilt as editable native graphs with their maps reconnected. Renderers differ, so a 1:1 match is not guaranteed. Inspect the conversion report for missing textures, unsupported features and approximations.

Do my files or images ever leave my machine?

Library indexing, local AI search, captioning and conversion run on your machine. An account and online licence checks are required for protected features. Optional external search sends the selected image to its provider when you choose that action. See the privacy policy for details.

Is it a subscription?

The individual launch price is $99 as a one-time purchase, including one year of updates. Oruva 1.3.1 includes a 14-day trial with 5 scene conversions. Optional updates are listed at $59 per year; the purchased version remains usable without renewal.

I already use Eagle for references. Do I start over?

You can import an Eagle library, including its folders and tags. Start with a small library and review the imported assets before bringing over the rest of your collection.

Stop hunting for
a 3ds Max seat.

Your model collection is already worth more than you think. Oruva just unlocks it.

14-day trial · 5 scene conversions · Launch pricing & licence details